Cannot bind abilities to different hotkeys. Why do I need to dismiss 5 separate XP messages one after another, every time, when it could just be summarized in 1 screen instead?Ĭontrols are a bit iffy with keyboard+mouse. Even setting text speed to fastest possible it still just takes way too long for battles to commence. And only time will tell if it ever actually gets there.īattle animations are very, very slow. But it’s going to need some work to get to that stage. And I’d like that brilliance to, *ahem*, shine bright. Between the gorgeous creature spritework and the way that the game simultaneously handles stat distribution and “shiny” hunting via the Potential system, there are some true moments of brilliance tucked away with in this game. But is the potential there? Yeah, absolutely. I think that this game has a way to go (perhaps via means of a sequel) before I could truly say that I’m satisfied with it. Was there a bit more negative than positive? Sure. And, truly, there was a bit of both when it came to my outlook on Coromon. When you’re going to directly compare yourself to something that’s already been established, you open yourself up to the criticism, both positive and negative, that comes along with it. But I don’t think that my decision to do so was unfair. I’ve scrutinized Coromon pretty thoroughly, I’m not going to deny that.
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